Javascript required
Skip to content Skip to sidebar Skip to footer

How to Have a Baby on Stardew Valley

Jinxed.png

Alert: Spoilers

This folio or section contains unmarked spoilers from update 1.5 of Stardew Valley. Mobile players may want to avert or be cautious toward reading this commodity.

Y'all tin have children only if you are married and accept upgraded the Farmhouse for the second time which adds a nursery and an actress room. After y'all go to bed for the nighttime, your spouse might ask (1/xx chance) if you want to accept/adopt a child. You tin can respond "yes" or "non now." Same-gender couples volition prefer children, and opposite-gender couples will have biological children. If you remove the crib via a house renovation, y'all cannot have new children (whether adoptive or biological) unless the crib is replaced.

Y'all can merely have two children, 1 male and 1 female. The gender of the first child is random, and the gender of the 2nd child is the reverse of the first child. Children never grow up past the Toddler stage (Stage 4). You volition have the option to acquire a 2d kid merely after the first child has grown to the Toddler stage.

Your spouse will as well take your children when they're at least in the toddler stage to events such equally the Stardew Valley Fair where they tin be constitute walking around your spouse. There is also a glitch causing them to appear on the aforementioned tile and overlap.

Biological children

If y'all maintain a x-centre relationship with your spouse, already accept the nursery, have not removed the crib, and have been married for at to the lowest degree 7 days, there is a ≈5% chance that you will be asked if you want to have a child. If y'all concur, the baby volition exist built-in after 14 days and appear in the crib in the nursery. If you lot say "not now", there will exist a ≈5% chance that your spouse will ask again, each nighttime that you are married (and maintain x hearts).

For the first 14 days in the nursery, the baby will stay sleeping. After this, they will brainstorm to stand in the crib (except when sleeping) for another fourteen days, but you can play with them. One time this stage has passed, they will be immune out of their crib for another 28 days to crawl around in your house during the day.

Finally, the baby will enter the toddler stage for the rest of their life. They will beginning sleeping in one of the beds in the nursery, freeing the crib for another child (if y'all do not already have two children).

Adopted children

The adoption process is very similar to having a child biologically. If you lot maintain a 10-heart human relationship with your spouse, already have the nursery, have not removed the crib, and have been married for at least vii days, there is a ≈5% chance that you will be asked if you want to prefer a child.

If you agree, the adoption will occur after 14 days. While yous are waiting for your child, your spouse volition tell you that the adoption paperwork has been filed.

Your kid will appear in the middle of the night, with a notation proverb that the adoption agency has dropped off your new baby.

Stages

Stage ane

Interactions with the kid will ever upshot in "[kid's proper name] is sleeping.".

Child Stage 1.png

Stage 2

When interacting with the child, the player will toss them into the air, which improves the relationship level. You lot can also toss the child while sleeping for a funny animation.

Child Stage 2.png

Phase 3

The child will crawl around the house and play with toys. Sometimes they might be buggy and get stuck in furniture. At night they will be put dorsum into the crib automatically and you cannot collaborate with them.

Child Stage 3.png

Stage 4

The child will dash around the house. You tin right click on them to collaborate and increase the relationship level.

ToddlerComposite.png

Dismissing Children

Children tin can exist dismissed belatedly game by interacting with the Dark Shrine of Selfishness inside the Witch's Hut. By offering the shrine a Prismatic Shard it will let players to turn children into doves, making them leave the subcontract forever. One time dismissed, children are gone for good and cannot be returned. Annotation, however, that this will open upward the possibility of your spouse asking if y'all want to accept children over again, unless the crib has been removed. If a kid is wearing a hat when they are dismissed, the hat will show up in the Lost and Found the next morning time. Likewise, meet Secrets for the easter eggs that this unlocks.

Friendship

Friendship with children works similarly to friendship with non-marriageable villagers. Some specific details:

  • You may not increment friendship with a child in phase 1. Friendship stays at 0 points.
  • When the child start reaches stage 2, their friendship is ready to 250 points (1 center).
  • In stage two-4, you may interact with the child (heart balloon appears above their head) to increase friendship by 20 points, in one case per 24-hour interval.
  • You may not give gifts to children.
  • Friendship with children is discipline to Disuse only similar with normal villagers; specifically, each mean solar day you don't interact with a kid, friendship decays past 2 points. When a child reaches ten hearts, disuse stops.
  • The Bulletin Board Bundle and the soup tasting at the Luau, despite affecting friendship points with about villagers, do not affect friendship with children.

Multiplayer

If you are married to a farmhand in co-op mode, the main player volition randomly be asked if they want children overnight. If the main-player says aye, the question is asked to the farmhand. One time both players say yes, a child will be built-in, following the above rules.

Bugs

  • Children at stage four tin can run through walls and out of the map. Reseting the day or sleeping will reset the children to a random area of the farmhouse.
  • Children at stage 4 can at whatever time might stay upwards all dark permanently. This does not touch on whatsoever other function of the game.

Secrets

  • Hats tin can be placed on children.
  • Dismissing children unlocks several related Easter eggs.

History

  • ane.0: Introduced.
  • 1.one: Dying or passing out the day before will no longer skip the birth event. Added ability to dismiss children via a shrine at the Witch's Hut.
  • 1.4: Added ability to put hats on children, clandestine issue after dismissing children, removed bug where kid would never be born/delivered if triggered the same day a bundle/joja reward was completed.
  • one.five: Children now attend festivals. "Remove Crib" house renovation introduced.

athertonluder1970.blogspot.com

Source: https://stardewvalleywiki.com/Children